Boucheron
Immersive phygital exhibition for Boucheron's 160th anniversary. 20k visitors over 16 days.
01 · Situation
160 years of heritage. One chance to make it tangible for a new generation.
Boucheron's 160th anniversary required more than a retrospective. The Maison needed an experience that would connect its historical depth to a contemporary audience — without reducing either the heritage or the new generation's expectations.
The brief was to design a phygital exhibition at La Monnaie de Paris: a physical installation augmented by digital and AR experiences, capable of generating both presence and reach beyond the event itself.
01
Heritage vs relevance
160 years of history to communicate without feeling like a museum retrospective
02
Physical limits
A physical venue with a fixed audience ceiling — digital had to extend the reach
03
New generation
Younger audiences expected participation and shareability, not passive contemplation
04
Brand coherence
Digital experiences had to feel as precise and intentional as Boucheron's physical craft
The design challenge
Heritage is not a story you tell. It is an experience you design.
02 · Approach
Three layers. One coherent experience.
The exhibition was designed as three interdependent layers: physical narrative, digital augmentation and social reach. Each layer had to work independently and amplify the others.
Take away
The best phygital experiences make the digital feel inevitable, not added on.
03 · Outcomes
What the experience produced.
A phygital exhibition that worked at every scale — from the physical craft of a single piece to the social reach of a global audience.
20k
over 16 days at La Monnaie de Paris
12,380
generated by visitors during the exhibition
6,000
#Vendorama organic social reach
70,403
in 2 months post-exhibition
04 · Takeaways
Three things this confirmed.
Phygital only works when the digital layer earns its place. AR that reveals something the physical cannot show is design. AR that is there because it is technically possible is noise.
Heritage brands need emotional progression, not chronological order. Designing around emotional themes rather than timelines made 160 years of history feel immediate and personal.
Reach is a design decision. The mini-site was not documentation. It was a parallel experience designed for people who were not there — and it reached 70k of them.
Closing
The physical and the digital were not two experiences. They were one.
Vendôrama demonstrated that phygital is not a format — it is a design discipline. The physical and digital layers had to be conceived together, each one making the other more meaningful. The result was an exhibition that people attended and an experience that spread well beyond La Monnaie de Paris.


